Baerm Crimson Admin
Posts : 23 Points : 18391 Reputation : 0 Join date : 2014-12-14 Age : 30 Location : Tennessee, USA
Character sheet Race: Brute Class: Rogue Inventory:
| Subject: PLAYABLE RACES Fri Dec 04, 2015 6:48 am | |
| PLAYABLE RACES
- HUMAN:
Human Lifespan: 60-80 years Average Height: 5'0"-6'0" Average Weight: 100-200 lbs STAT MODIFIERS: (+1 CHA | +1 INT) RACIAL ABILITY: Intuition, sometimes described as a danger sense. An ability to look into a situation beyond the obvious and know when somethings wrong. An purely human trait that can only be described as an "gut feeling". Humans in Agartha are widespread, can be found in most regions and in general, are fierce and disagreeable, which can sometimes lead certain other races to view them with contempt. They are the most numerous race in the world & are renowned for their diversity and ambition, and although they lack specialization, they can excel in many areas. Regardless of their precise origins, humans have been undeniably successful. Without a doubt, they are the most dominant race in Agartha. In spite of this strength, or perhaps because of it, humanity is an eternally fractured and divided race, broken up into over a dozen ethnic offshoots. It is believed that this is in part because humanity, unlike most other races, did not emerge as a whole but rather in several places at once, thereby resulting in its diversity. The Human mind is a strange amalgam of nostalgia and futurism, being enamored of past glories and wistfully remembered “golden ages”, yet at the same time quick to discard tradition and history and strike off into new ventures. Relics of the past are kept as prized antiques and museum pieces, as humans love to collect things—not only inanimate relics but also living creatures—to display for their amusement or to serve by their side. Other races suggest this behavior is due to a deep-rooted urge to dominate and assert power in the human psyche, an urge to take, till, or tame the wild things and places of the world.
- DWARF:
Dwarf:Lifespan: 180-200 years Average Height: 4'0"-4'6" Average Weight:160-220 lbs STAT MODIFIERS (+1 STR | +1 CON) RACIAL ABILITY Dark Vision, the ability to see clearly even in the darkest of places. Dwarves are a stoic but stern race, ensconced in cities carved from the heart of the Bow Mountains and fiercely determined to repel the depredations of savage races like orcs and goblins. More than any other race, dwarves have acquired a reputation as dour and humorless artisans of the earth. It could be said that their history shapes the dark disposition of many dwarves, for they reside in high mountains and dangerous realms below the earth, constantly at war with giants, goblins, and other such horrors. Dwarves are also lovers of history and tradition. Thrifty as a rule, dwarves are loath to discard anything unless it is truly ruined and unable to be fixed. At the same time, dwarves' meticulous, near-obsessive attention to detail and durability in their craftsmanship makes that a rare occurrence, as the things they make are built to last. As a result, buildings, artwork, tools, housewares, garments, weapons, and virtually everything else made by dwarves still sees regular use at an age when such items would be relegated to museum pieces, dusty antique shelves, or junkyard fodder by other races. Taken together, these traits create the impression that dwarves are a race frozen in time. Nothing could be further from the truth, however, as dwarves are both thoughtful and imaginative, willing to experiment, if always keen to refine and perfect a new technique or product before moving on to the next one. Dwarves have achieved feats of metallurgy, stonework, and engineering that have consistently outpaced the technological advances of other races, though some non-dwarven races have used magic to supplement and perfect their own creations to achieve the same ends through mystical rather than mundane means. They are also a race typified by stubborn courage and dedication to seeing tasks through to completion, whatever the risks. These traits have led dwarves to explore and settle in extreme environments that would cause other races to quail and retreat. From the darkest depths of the underworld to the highest mountain peaks, from rusting iron citadels along desolate rocky coasts to squat jungle ziggurats, dwarves have established their enclaves and redoubts, holding them against all comers or perishing to the last and leaving only their enduring monuments to stand as their legacy.
- SYLVAN:
SylvanLifespan: 500-600 years Average Height: 5'0"-6'0" Average Weight: 100-200 lbs STAT MODIFIERS: (+1 DEX | +1 INT) RACIAL ABILITY: Supernatural Hearing, Sylvans have the greatest sense of hearing of all the races. Capable of hearing a nail drop from half a mile away. Long before Humans arrived on the western shore of Agartha, the native Sylvans lived off the land, one with nature. Sylvans are a primitive tribal people, native to the land of Agartha, residing on the edge of Human civilization. Once free to roam, the majority of their ancestral lands have been taken by humanity. Forcing them to flee into the northern forests. These secluded people prefer the natural world over the trappings of civilization and live in harmony with the wilderness. Sylvans are cautious warriors who fight constantly against the abominations stalking their lands. Experts with long range weapons and cunning warriors, they use guile and tactical cunning to secure their homelands. Sylvan children grow much as human children do, but their aging process slows to a crawl when they reach maturity. They enjoy youth and health for most of their lives and don't begin to feel the effects of age until the middle of their third century. Most live for over 500 years, and even then they suffer few of the infirmities of old age. In addition to this, the Elves do not sleep but find their rest in a meditative state called “reverie” which is as restful as true sleep but leaves them aware of their surroundings. Although the various elven tribes still hold a grudge against humans for taking their land, there are numerous stories of youthful sylvans being consumed by curiosity and adventure. These independent souls abandon their tribes to adventure the world.
- BRUTE:
Brute: Lifespan: 40-50 years Average Height: 6'0"-6'6" Average Weight: 180-220 lbs STAT MODIFIERS: (+1 STR | +1 INT) RACIAL ABILITY: Sickness Immunity, Brutes have powerful immune systems, making them immune to the vast majority of diseases & poisons. To find a sick Brute is an extremely rare sight. When the gods created mankind, they commanded them to spread across the face of the earth. But of these early humans there was a small faction which sought to conquer the dreaded mountains and the deep caverns within them. After thousands of years of cross breading with the goblins, orcs, ogres & trolls that inhabited the mountainous lands, the Brute eventually came into their own as a race. Born with strength from their monstrous heritage and intelligence from their human side, but with a shorter lifespan, maturing by twelve years old but rarely living over fifty. Brutes of the current age are a common site. Their ancient kingdoms to the west have been struggling with hordes of monsters for over a century now, forcing many Brute to flee to the east & live off the backbone of human civilization. They are often sought after by royals and nobles to be mercenaries or soldiers due to their warrior mentality. Brutes are unusually tough for humanoids, in more ways than one. Their immune systems for instance, are resistant to most sicknesses and it takes far less effort for a Brute to get back on its feet than other races. Brutes also have dense bodies and are difficult to push around as a result, as well as having the capacity to bear loads that other races might find hindering with little ill effect. They are also good judges of character. Many Brute are difficult to like and lack the charm of many other races, though this is not a trait common to all Brute and some possess a great deal of charismatic power. Furthermore, Brutes are not entirely unsocial and more than a few have a natural knack for bartering or judging the value of an offer.
- GNOME:
Gnome: Lifespan: 160-180 years Average Height: 3'0"-4'0" Average Weight: 60-90 lbs STAT MODIFIERS: (+1 WIS | +1 INT) RACIAL ABILITY: Ingenuity, Gnomes have an innate understanding of how things work. Specifically machines, traps, weapons, pretty much anything and everything mechanical. Within moments of studying it they can figure out how and why a thing does what it does. Members of this diminutive race find strength in family, community, and their own innate and seemingly inexhaustible luck. While their fierce creativity is sometimes at odds with their intrinsic common sense, Gnomes are eternal optimists and cunning opportunists with an incredible knack for getting out the worst situations. These small folk have a reputation for flighty and eccentric behavior. Many gnomes are whimsical artisans and tinkers, creating strange devices powered by magic, alchemy, and their quirky imagination. Gnomes have an insatiable need for new experiences that often gets them in trouble. The history of the gnome race does not begin on the mortal realm but in Faeland, the realm of the fey. The gnomes were once a race of ancient, immortal and mischievous fey themselves. They were happy with life in Faeland as it was a world of endless wonder were they had all eternity to indulge their endless curiosity and whimsy. It was not to last, however, and they were forced to leave the first world to flee their homes and migrate to the mortal realm. The gnomes claim that this migration was just a part of the endless curiosity and that it was their thirst for new experience that drove them to the mortal realm, Surrendering their immortality, only living about 180 years. Gnomes are an intelligent and innately curious race and have a strong affinity for all things magical, particularly the arcane. Gnomes may lack the drive and ambition of other races, particularly humans, but their creativity gives them a strong ability for ingenuity. Most gnomes are content to live simple lives, acquiring knowledge merely as a hobby but others explore lost ruins, delve deep into the heart of the world, and conduct dangerous research in their unquenchable thirst for knowledge, leading more than a few to an untimely demise.
- DRAKE:
Drake: Lifespan: 230-250 years Average Height: 6'0"-7'0" Average Weight: 180-250 lbs STAT MODIFIERS: (+1 WIS | +1 CON) RACIAL ABILITY: Fire Immunity, although they cant breath fire like their winged cousins, drake scales protect them from many forms of fire. Drake are a race of humanoid dragons descended from ancient half dragon hybrids. Residing primarily in the spire mountains. They’re covered in scaly hide with a dragonic head, but they don’t have tails or wings. Living up to 250 years old. They are tall and strongly built often a full head and shoulders taller then most humans. Females being of basically the same height and weight as males. Their hands and feet are strong, talon like claws with four fingers and a thumb on each hand. A drake's head can feature a blunt snout, a strong brow, and distinctive frills at the cheek and ear. Their eyes are shades of red or gold. A typical drake’s scales can be scarlet, gold, rust, ocher, bronze, or brown. Born to fight, drake are a race of wandering mercenaries, soldiers, and adventurers. Long ago, their empire contended for worldwide dominion, but now only a few rootless clans of these honorable warriors remain to pass on their legends of ancient glory. To a drake, honor is more important than life itself. First and foremost, honor is tied to battlefield conduct. Adversaries should be treated with courtesy and respect, even if they are bitter enemies. Caution and discretion are key to a warrior’s survival, but fear is a disease and cowardice is a moral failing. The drive to behave honorably extends into the rest of a drakes life. Breaking an oath is the height of dishonor, and attention to honesty extends to every word. A commitment made must be carried out. Ultimately, a drake takes responsibility for his or her actions and their consequences.
| |
|